I want an identity , the sequel of I want to die , is now available in English. Thank you so much to Luciano Greppi and Juan Dahmen for the translation. You can download it here: Download I want an identity THE GAME: It's the sequel of "I want to die". The main character is Max V2000, a robot created with the capacity to feel. The robotic rebellion has spread. What seemed like a simple outbreak of futureless rebellion has turned into a threat and no one is safe in the new order. The very same values their creators, the humans, boasted, now are applied by the rebel robots: oppresion, tyranny, and egocentrism. The threat hangs over the people of the Universe but it focus, with special emphasis, on the human race, on the edge of disapearance. What is the role of Max in this fight? SCREENSHOTS:
Synopsis Dery Marlon, a young vagabond who has just settled in a camp on the outskirts of the city of Zippar, receives a misterious letter in which an unknown man gives him a considerable part of his inheritance. In order to collect the inheritance, he will have to travel far and wide across the Kingdom of Arval, traversing many villages and regions of the kingdom. This adventure will lead him to discover who the mysterious Feyer Golesh is and the motives behind leaving him the riches. Love, betrayal, mystery, tension and entertainment blend together in this adventure that will delight the fans of classic graphic adventures. Key features: - Over 20 characters you can interact with during the course of the game. - Over 30 playable settings. - An interesting variety of entertaining puzzles. - A story that combines many ingredients with clever twists that will keep you hooked all the time. Scre...
¿Es el humor inherente al género de las aventuras gráficas? Es frecuente asociar las aventuras gráficas con el humor, en lo que creo una concepción del género derivada de las clásicas aventuras de LucasArts y Sierra. Pareciera que el género no pueda desligarse de las hilarantes y absurdas situaciones vividas por el aprendiz de pirata Guybrush Threepwood o el decadente ligón Larry Laffer. Pero, ¿hay vida más allá del humor? Evidentemente sí la hay. Algunas de las mejores aventuras gráficas se alejan por completo de la senda de lo humorístico para adentrarse en mundos oscuros o tétricos futuros y otras exploran otro tipo de historias muy diferentes. I have no mouth but I must scream, los Gabriel Knight, Still Life y otras son un buen ejemplo de ello. Sin embargo, parece existir un buen grupo de jugadores de aventuras gráficas que conciben un género donde el humor es indispensable y esto parece reflejarse en el éxito de aventuras reciente...
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